Cheesing him is really rewarding if he helps the jungler on the first camp. Yorick is really bad against poke aswell since his Q only heals about 12 HP early game. After level 5 you should always look for a freeze so you can All in him. Boots are really good against yorick since it helps alot dodging his wall and his E. Getting executioners is also good against him around mid game since he might have bloodline, and his healing gets a bit higher.
Taking frozen heart is also really good to debuff yorick and his ghouls attack speed. Without dashes, yorick is vulnerable to lvl 3 aggressions so you should abuse his weakness. Not taking flash is really bad against yorick with champs like singed , Though taking flash and ghost is fine. Having an escape summoner to get out of the wall is crucial against yorick.
When you play a melee toplaner, keep your dashes up until Yorick uses his wall to escape from it. This way you will take nearly no damage from his ghouls. Keep in mind that dodging his E is your first priority since It denies Alot of his Kit damage. The more you are close from Yorick the hardest it is for him to Hit it. Being ahead from yorick allows you to counter his splitpush by going on a side lane to 1V1 him. At this point yorick has nearly no comeback to win against you, less if you are able to dive him.
As said before, yorick is so average on teamfights. Tho he might do well on long fights since his ghouls deal alot of damage. His waveclear is really bad against baron buff, also taking first tower before him denies the gold he would get from it, so is mountain drake most important drake for yorick.
The key against Nasus is to beat him in the early game and abuse his weakness in the early levels as much as possible. This is the only way you can kill Nasus because Yorick cannot dive enemies efficiently, ghouls cannot be controlled but they still proc tower aggro, which can lead to a failed dive, an early death can be the reason you lose the lane vs Nasus, and eventually the entire game can be lost since he will scale much faster with early CDR.
If nasus has no TP, this can be easier if you successfully poke him enough to force his back. To do so you will need demolish in your runes! If nasus decides to attack you, the big wave will start attacking him and the trade will be even.
If Nasus attacks you, your ghouls will instantly attack him and you will get few tower shots, if you are slowed by his W, you might get hit by 2 to 3 tower shots and he can finish you after that mistake.
If you kill Nasus and get few plates early game, make sure to not destroy the tower that early never before min If you have nothing to do in the map and feel safe about getting herald alone, go for it, but never go for the early inhibitor! Just secure every drake and herald mid for the second tower or open an inhibitor, and wait for the 20mins baron rush. Jax is one of the most dominating champions in this meta, and has been really powerful since his Q buffs his Q has lower CD now which allows him to run away whenever you try to kill him.
Come join the LoL Wiki community Discord server! Yorick is a champion in League of Legends. Only 4 graves can exist at the same time, with the furthest ones being replaced by the newest. Large monsters that die near Yorick always leave a grave. Innate - The Horde: Only 4 Mist Walkers can be active on the battlefield at a time, with the closest ones being replaced by the newest. If there are at least 3 graves nearby and Last Rites is active or on cooldown , Yorick is granted the ability to cast Awakening.
Last Rites resets Yorick's basic attack timer. Active: Yorick exhumes a Mist Walker under his command from each nearby grave. Active: Yorick summons a wall of spirits around the target location which arises after 0. Enemies within the wall's perimeter at the time of its summon are knocked aside over 0.
Dark Procession can only be targeted by enemy champion basic attacks and turrets. The wall takes 1 damage per attack from champions and is destroyed instantly from turret attacks. Marked champions are also revealed. Active: Yorick summons the Maiden of the Mist surrounded by a number of Mist Walkers at the target location, which remain on the battlefield until she or Yorick dies. Eulogy of the Isles can be recast once while The Maiden of the Mist is alive after 10 seconds of the activation.
Recast: Yorick sets The Maiden of the Mist free, allowing her to push the nearest lane until she dies. Single targeted spells and attacks including a turret shot, will instantly kill the Mist Walker. The Mist Walker remains near Yorick preferably units behind him until they enter combat in a lane, whereupon it proceeds along the lane and attacks any enemy in its path.
While in range, this is indicated by an exclamation mark over its head. While the Mist Walker is within a radius of Yorick , it gains 60 movement speed and benefits from Yorick's flat movement speed bonuses.
Phase Rush is a percentual exception. Unlike other pets , the Mist Walker is not prioritized by turrets over siege minions , though they are prioritized over the Maiden of the Mist.
Turrets prioritize attacking Mist Walkers over Yorick if they damage an enemy champion. The Maiden of the Mist follows Yorick preferably idle within units of the location units behind him , leashing back to him if he moves units away from her. While nearby Mourning Mist's mark, the Maiden of the Mist benefits from the ability's bonus movement speed , and actively seeks to assist Yorick if he is nearby and in combat with an enemy champion. While the Maiden of the Mist is within a radius of Yorick , she gains 60 movement speed and benefits from Yorick's flat movement speed bonuses.
Unlike other pets, the Maiden of the Mist is not prioritized by turrets over any type of minion. Turrets prioritize attacking the Maiden of the Mist over Yorick if she damages an enemy champion. League of Legends Wiki. League of Legends Wiki Explore. Runeterra Locations Factions Species Timeline. Short stories Video lore Books Alternate Universe. Tales of Runeterra League Animation Workshop.
Lux Warmother Zed. League of Legends. Champions List of champions Free champion rotation. Skins Chromas Summoner icons Emotes Wards. Items Runes Controls Minions Monsters. Public Beta. Other Titles. Explore Wikis Community Central. Register Don't have an account? History Talk 0. What image popped into your mind when you read the word 'gravedigger? And that's pretty much who Yorick was.
He was the modern stereotype of a cemetery attendant a perfectly respectable job that, if we're being honest, few kids actually aspire to have when they grow up. But every culture, throughout time, has needed people to tend to the dead. And in some cultures, these custodians of the afterlife had to take great pride and go to extreme lengths to help lost souls get to the great beyond—or wherever it was they were supposed to go.
In ancient China, for example, travelling Buddhist monks would often bring along a Moon Tooth Spade: a double-sided weapon with a shovel-like scoop on one end and a crescent-shaped blade on the other. The tool had multiple uses: If the monk happened upon a corpse on the road, he could properly bury it and deliver all the necessary Buddhist rites. And, if he encountered bandits or wild animals, he could bust out the crescent blade to beat the holy hell out of his attackers.
It was here, in the story behind the Moon Tooth Spade, that we began to see our opportunity for Yorick. What if he was more like that older style of gravedigger—one who cares for the dead with one hand, but isn't afraid to bring death with his other? Whenever someone is close to death, Yorick can decide to bring them back using a vial of holy water around his neck, or he can send them on their way to death.
With his new backstory, we'd turned the Gravedigger into the Shepherd of Lost Souls. But then came the tough part: translating that into the game. Despite longstanding issues with Yorick's design, we felt we had a pretty clear idea of exactly how his kit and visual thematics needed to change. He needed to remain a necromancer, so we knew he'd be summoning some sort of wraiths or ghouls. The new story about the cape of souls on his back gave us the perfect explanation for his ability to bring forth Mist Walkers into the world—he just reaches into the mist and yanks out a handful of ghoulies.
The Mist Walkers, once raised, aren't necessarily the soul of any particular dead person, because when Yorick adds a soul to the soupy miasma of his cape, it works sort of like pouring a cup of water into a swimming pool. When Yorick performs Awakening in-game, he's actually just filling the corpses of his enemies with a cupful of the black mist, scooped fresh from the ghoul jacuzzi on his back.
The mist animates the body, creating a Mist Walker. The monk spade gave us a starting point for Yorick's visual update, but it wasn't hard to find other areas to improve.
For one, Yorick's new role as the Shepherd of Lost Souls implies that he should probably be dressing in some sort of ceremonial garb, not just a gnarly pile of rags.
When viewed from the back, the Shepherd's rocky costume also makes him look a bit like a tombstone shuffling around on the Rift. This was intentional, partly because it fits so well with his persistent, deliberate gameplay pattern. When he sets his eyes on a goal, he gets tunnel vision—he wants to just push down a lane with his army.
The slow-and-steady approach to his animations and design worked particularly well since we'd always wanted to capture the feeling that, as Yorick, you're moving an army. The biggest game design challenge when building Yorick, says Solcrushed, was figuring out how the ghoul raising process works. At first, any minion who was given their Last Rites immediately turned into a Mist Walker. Yorick raised a walker, his enemy killed a walker, rinse, repeat.
The system was pretty unsatisfying from everyone, because Yorick never gained a real army, and his enemy had a constant, obnoxious workload to deal with. At another point in the design process, the Shepherd's ult gave him global ghoul raising.
He'd blanket the whole map in darkness, turning everything that died during the cold night into a ghoul. The ghoul army would push every lane at once, and the reanimated corpses of freshly farmed monsters would come streaming out of the jungle.
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